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Below is data on different troops for defense analysis. One thing to consider is that Hog Rider speed=24 which is one of the fastest solid strategies to defend against.

Note: Troops that take up more than one space also gives the division of dps and hp per space. In other words, if you have 1 minion then you could have had 2 archers instead and it is only fair to look at half the dps and hp. This is not absolute but is a good guideline.

Also note that dps itself is a division of damage per attack (not shown) and attack speed. Again, not an absolute (and it makes dps per space a division of a division).

The level of troop before diminishing returns start is denoted by *asterisks*. These are the most cost effective level to upgrade to, gaining the most for the resources and time needed, as shown on the plot graphs.

Ground and Air troops[]

Archer
speed=24 attackspeed=1s range=3.5
level dps hp lab lvl (th lvl)
1 7 20 N/A
2 9 23 1 (3)
3 12 28 3 (5)
4 16 33 5 (7)
*5* 20 40 6 (8)
6 22 44 7 (9)
7 25 48 8 (10)
Plot Graph
Archer attack plot
Damage increase per level
Archer HP plot
Hit point increase per level

Minion (flying)
speed=32 attackspeed=1s range=2.75
level dps (dps/2) hp (Hp/2) lab lvl (th Lvl)
1 35 (17.5) 55 (27.5) n/a
2 38 (19) 60 (30) 5 (7)
3 42 (21) 66 (33) 6 (8)
4 46 (23) 72 (36) 6 (8)
*5* 50 (25) 78 (39) 7 (9)
6 54 (26) 84 (42) 8 (10)
Plot Graph
Minion attack plot
Damage increase per level
Minion HP plot
Hit point increase per level

Wizard
speed=16 attackspeed=1.5s splash=.3 range=3
level dps (dps/4) hp (hp/4) lab lvl (th lvl)
1 50 (12.5) 75 (18.75) N/A
2 70 (17.5) 90 (22.5) 3 (5)
3 90 (22.5) 108 (27) 4 (6)
4 125 (31.25) 130 (32.5) 5 (7)
*5* 170 (42.5) 156 (39) 6 (8)
6 180 (45) 164 (41) 8 (10)
Plot Graph
Wizard attack plot
Damage increase per level
Wizard HP plot
Hit point increase per level

Dragon (flying)
speed=16 attackspeed=1.5s slash=.3 range=35
level dps (dps/20) hp (hp/20) lab lvl (th lvl)
1 140 (7) 1,900 (95) N/A
2 160 (8) 2,100 (105) 5 (7)
3 180 (9) 2,300 (115) 6 (8)
*4* 200 (10) 2,500 (125) 8 (10)
Plot Graph
Dragon attack plot
Damage increase per level
Dragon HP plot
Hit point increase per level

Ground only troops[]

Hybrid troops[]

Balloon (flying but targets ground only)
speed=10 attackspeed=4s splash=.5 range=.5
level dps (dps/5) hp (hp/5) lab lvl (th lvl)
1 25 (5) 150 (30) N/A
2 32 (6.4) 180 (36) 2 (4)
3 48 (9.6) 216 (43.5) 4 (6)
4 72 (14.4) 280 (56) 5 (7)
5 108 (21.6) 390 (78) 6 (8)
*6* 162 (32.4) 545 (109) 7 (9)
Plot Graph
Balloon attack plot
Damage increase per level
Balloon HP plot
Hit point increase per level

Healer (flying but only heals friendly ground troops)
speed=16 healspeed=.7s splash=2 range=5
level heal per second hp (hp/14) lab lvl (th lvl)
1 35 500 (35.7) N/A
2 42 600 (42.9) 5 (7)
3 55 840 (60) 6 (8)
4 71 1176 (84) 7 (9)

Witch
speed=12 attackspeed=.7s splash=.3 range=4
level dps (dps/12) hp (hp/12) lab lvl (th lvl)
1 25 (2.08) 75 (6.25) N/A
*2* 30 (2.5) 100 (8.33) 7 (9)
Note on Witches
The strength with Witches is the Skeletons they summon. Below shows the math for the totals a Witch in the CC adds against ground only. The math formula is assuming all Skeletons are summoned and includes the Witch herself, for example: 6 skeletons (150dps) plus the Witch herself (25dps) divided by the space taken in the CC (12). The math is just a guideline since the Witch can be killed quickly or can summon a Skeleton every time one dies.
Skeleton (ground only)
speed=24 attackspeed=1s
witch lvl summoned skeletons dps (dps math) hp (hp math) dark barracks lvl
1 6 max 25 (14.58) 45 (28.75) 5
*2* 8 max 25 (19.16) 45 (38.33) 5

Unrecommended troops[]

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