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Below is data on different troops for defense analysis. One thing to consider is that Hog Rider speed=24 which is one of the fastest solid strategies to defend against.

Note: Troops that take up more than one space also gives the division of dps and hp per space. In other words, if you have 1 minion then you could have had 2 archers instead and it is only fair to look at half the dps and hp. This is not absolute but is a good guideline.

Also note that dps itself is a division of damage per attack (not shown) and attack speed. Again, not an absolute (and it makes dps per space a division of a division).

The level of troop before diminishing returns start is denoted by *asterisks*. These are the most cost effective level to upgrade to, gaining the most for the resources and time needed, as shown on the plot graphs.

Ground and Air troopsEdit

Archer
speed=24 attackspeed=1s range=3.5
level dps hp lab lvl (th lvl)
1 7 20 N/A
2 9 23 1 (3)
3 12 28 3 (5)
4 16 33 5 (7)
*5* 20 40 6 (8)
6 22 44 7 (9)
7 25 48 8 (10)
Plot Graph
Archer attack plot
Damage increase per level
Archer HP plot
Hit point increase per level

Minion (flying)
speed=32 attackspeed=1s range=2.75
level dps (dps/2) hp (Hp/2) lab lvl (th Lvl)
1 35 (17.5) 55 (27.5) n/a
2 38 (19) 60 (30) 5 (7)
3 42 (21) 66 (33) 6 (8)
4 46 (23) 72 (36) 6 (8)
*5* 50 (25) 78 (39) 7 (9)
6 54 (26) 84 (42) 8 (10)
Plot Graph
Minion attack plot
Damage increase per level
Minion HP plot
Hit point increase per level

Wizard
speed=16 attackspeed=1.5s splash=.3 range=3
level dps (dps/4) hp (hp/4) lab lvl (th lvl)
1 50 (12.5) 75 (18.75) N/A
2 70 (17.5) 90 (22.5) 3 (5)
3 90 (22.5) 108 (27) 4 (6)
4 125 (31.25) 130 (32.5) 5 (7)
*5* 170 (42.5) 156 (39) 6 (8)
6 180 (45) 164 (41) 8 (10)
Plot Graph
Wizard attack plot
Damage increase per level
Wizard HP plot
Hit point increase per level

Dragon (flying)
speed=16 attackspeed=1.5s slash=.3 range=35
level dps (dps/20) hp (hp/20) lab lvl (th lvl)
1 140 (7) 1,900 (95) N/A
2 160 (8) 2,100 (105) 5 (7)
3 180 (9) 2,300 (115) 6 (8)
*4* 200 (10) 2,500 (125) 8 (10)
Plot Graph
Dragon attack plot
Damage increase per level
Dragon HP plot
Hit point increase per level

Ground only troopsEdit

Hybrid troopsEdit

Balloon (flying but targets ground only)
speed=10 attackspeed=4s splash=.5 range=.5
level dps (dps/5) hp (hp/5) lab lvl (th lvl)
1 25 (5) 150 (30) N/A
2 32 (6.4) 180 (36) 2 (4)
3 48 (9.6) 216 (43.5) 4 (6)
4 72 (14.4) 280 (56) 5 (7)
5 108 (21.6) 390 (78) 6 (8)
*6* 162 (32.4) 545 (109) 7 (9)
Plot Graph
Balloon attack plot
Damage increase per level
Balloon HP plot
Hit point increase per level

Healer (flying but only heals friendly ground troops)
speed=16 healspeed=.7s splash=2 range=5
level heal per second hp (hp/14) lab lvl (th lvl)
1 35 500 (35.7) N/A
2 42 600 (42.9) 5 (7)
3 55 840 (60) 6 (8)
4 71 1176 (84) 7 (9)

Witch
speed=12 attackspeed=.7s splash=.3 range=4
level dps (dps/12) hp (hp/12) lab lvl (th lvl)
1 25 (2.08) 75 (6.25) N/A
*2* 30 (2.5) 100 (8.33) 7 (9)
Note on Witches
The strength with Witches is the Skeletons they summon. Below shows the math for the totals a Witch in the CC adds against ground only. The math formula is assuming all Skeletons are summoned and includes the Witch herself, for example: 6 skeletons (150dps) plus the Witch herself (25dps) divided by the space taken in the CC (12). The math is just a guideline since the Witch can be killed quickly or can summon a Skeleton every time one dies.
Skeleton (ground only)
speed=24 attackspeed=1s
witch lvl summoned skeletons dps (dps math) hp (hp math) dark barracks lvl
1 6 max 25 (14.58) 45 (28.75) 5
*2* 8 max 25 (19.16) 45 (38.33) 5

Unrecommended troopsEdit

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